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HOW WE DO GIGER'S UNIVERSE
▲ In this video we show you an insight into our work with 3D-technology. We implemented a project for the Tutankhamun exhibition in Germany, Hamburg. It was a temporary exhibition in 2010. The third sequence shows the complexity of 3D point cloud / 3D meshing / point cloud and mesh / mesh with realistic texture
- 3D Scanning with FARO Laser Scanner
- Texturing (photorealistic surroundings) from real museum architecture
- Mudboxing (Pixologic ZBrush / Autodesk Mudbox)
- 3D Modelling with Autodesk Maya and 3D Max
- Realtime game engine (Unity3D) authoring
In a complex procedure we bring the architecture and each single art- and designwork to life. First we use the latest 3D-laser-scanning technology to capture all the details of the museum, the artworks and the house and garden. After that, the entire object is shot with texture photograph. From these results we generate a virtual model of the entire scene in Gruyère, including the village square.
Then all 3D-objects are scanned in detail in order to obtain a picture of the exakte geometrie and make detailed 3D-models. From these data, accurate spatial reproduction and interaction with the exhibits can be possible by means of 3D-modeling. The reconfiguration of the museum is based on construction of the basic architecture again virtually. So it is also possible to create new spaces.
▲ Virtual 3D Model from a marble figure - Paulina Borghese at Villa Borghese (Rome, Italy)
▲ The "Alte Pinakothek in Munich": interactive walk through the permanent exhibition
▲ Sample of an Bozzetto figure in a virtual exhibition.
▲ Virtual model of the tomb of Tutankhamun in Egypt.
▲ High quatlity textures and reflections on a chalice (Stift Heiligenkreuz, Austria)